AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in Slovenia, Q3 2022
Explore the performance of the top 5 slime game apps in Slovenia during Q3 2022, with insights into downloads, active users, and revenue.
The third quarter of 2022 saw varying performance trends for the top slime game apps in Slovenia. Here’s a closer look at the weekly downloads, active users, and revenue metrics for the leading apps in this category.
Super Slime Simulator from Dramaton LTD showed a fluctuating trend in weekly downloads, starting with 144 in late June and peaking at 398 in early August. The number of downloads then declined, reaching a low of 92 in mid-September before slightly rising to 171 by the end of the quarter. Weekly active users followed a similar pattern, increasing from 1.1K in late June to a peak of 1.7K in early August, before gradually declining to 1.1K by the end of September.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership experienced a modest rise in weekly downloads, starting at 18 in late June and peaking at 41 in late August. The downloads then saw a slight decline, ending the quarter with 28 downloads per week. The app's weekly active users showed a similar trend, increasing from 120 in late June to 148 by the end of August, before dipping to 112 by the end of September.
World of Slime Simulator Games from Solid Apps INC had an interesting performance with weekly downloads starting at 15 in late June, peaking at 62 in mid-September, and then declining to 35 by the end of the quarter. The weekly active users saw a significant rise from 10 in late August to 84 by mid-September, before dropping to 63 by the end of the quarter.
Virtual Slime by Cider Software LLC had relatively low weekly downloads, starting at 4 in late June and peaking at 16 in early August. The downloads then fluctuated, ending the quarter with 6 downloads per week. The app did not report any weekly active users.
Fluid Simulation by Pavel Dobryakov also showed a modest performance in weekly downloads, starting at 1 in late June, peaking at 14 in early September, and then dropping to zero by mid-September. The app reported a peak of 12 weekly active users in early September, with no active users reported later in the month.
These insights are based on data from Sensor Tower, where more in-depth analysis and additional metrics can be explored.